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Do Violent Video Games Contribute to Youth Violence?

November 11, 2014

 

In 2008, almost all people age 12-17 played video games in the United States, making it an incredibly profitable market. However, there have been accusations against this gaming market stating that violent games are partially responsible for America's youth becoming violent in the real world. After all 10 out of the top 20 top selling games in 2008 were rated mature (age 17+) for violence, so there is an obvious exposure to youths. "Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts." However, if this were completely true, kids of all ages would be wrecking havoc in the streets. Video game advocates contend that "a majority of the research on the topic is deeply flawed and that no causal relationship has been found between video games and social violence." The article also touches on the Columbine shooting in Colorado and says that the shooters used the video game "Doom" to practice their massacre Are violent video games actually corrupting the lives of America's youth? If so, what should be done to prevent this subject given the idea that " violence sells?"

 

http://videogames.procon.org/#Background

"Playing Columbine - Trailer," www.youtube.com (Oct. 21, 2008)

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